• Facebook Social Icon
  • Google+ Social Icon
  • Yelp Social Icon
  • Instagram Social Icon
  • Twitter Social Icon
  • Google Places Social Icon
  • Facebook - Grey Circle

© 2017 by Crack the Code Room Escape

Garden of Chaos Room Escape
Garden of Chaos

2-8 Players

Difficulty: Medium 

60 Minutes


A quiet place filled with nature and wildlife coming together in harmony, peace and tranquility. This garden absorbs you into a world you might mistake for being safe. It is a mystic garden untouched by man. Covered in beautiful plants and flowers of all kind, however something doesn't seem right. You quickly learn that the garden as been cursed by Eris the goddess of chaos, and you've been trapped in the garden when vines close behind you.  If you're going to get out you must help the garden restore balance in the elements and lift the curse in 60 minutes so the garden can set you free.

Types of Puzzles: Creative Puzzles

Kid-Friendly Room and Adaptions


2-6 Players 

Difficulty: Medium

60 Minutes 

Trapped Room Escape


On a regular basis, we all get on elevators to get to our destination of choice.  Do you ever think about how you get there and what goes on behind, under and above the steel vault? Probably not. What if you and your friends had to figure out how to be your own superhero and save yourself by thinking outside of the "literal" box. In this Trapped elevator ride you and your friends are out on the town and decide to go to the signature lounge on the 96th floor of the John Hancock building. Once you make it to the top floor of the building the doors won't open! The elevator is attached with four main wires, and every 15 minutes one snaps. You and your friends have 60 minutes to get those doors open and get off the elevator before all four wires break! 

Types of Puzzles: Strategic Puzzles

Behind the Bookcase.png
Behind the Bookcase

2-5 Players

Difficulty: Medium 

60 Minutes


Your friends finally convinced you to try out the ghost tour they have been pushing for. You are extremely skeptical about the existence of spirits, but make your way into the supposed haunted mansion. The mansion was owned by George Fischer III, who was rumored to have committed suicide in the 1940’s and is presumably still stirring the halls. Your first stop is in the library. As you are admiring the book collection, you lean up against one of the bookshelves when the bookcase turns, trapping you behind it! You soon learn that this is not a fake tour and that a phantom is truly haunting this mansion you are trapped in! George wants the world to know the truth about his death. He has put you in charge of discovering the person responsible and clearing his name. To make it back out, you will have one hour to figure out who killed him and how to get the key to escape.