Garden of Chaos

2-8 Players

Difficulty: Medium-Hard 

60 Minutes

 

It is late and you can't sleep... so you go for a walk but you can't shake this unsettling feeling. It turns out you are having an out of body experience and your mind is being abducted by a foreign entity! Can you use astrology, star patterns, and even help from your spirt guide to return to Earth? 

Types of Puzzles: Creative Puzzles

Kid-Friendly Room and Adaptions

* there are two versions of this room :Version A and Version B 

Groups of 3 or less or first time goers version B is recommended. If you are an experienced group you can still do version A but please let us know. 

Runaway Freight

2-6 Players 

Difficulty: Medium/Hard

60 Minutes 

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You're out with your friends on an eerie night looking for the abandoned building where notorious bank robber Nathaniel Nightshade is rumored to have stashed $100,000. As you are all exploring, you stumble upon a freight elevator that looks intriguing. Once you are inside, the door slams shut! You tripped a wire and Nathaniel knows you are there. He has booby trapped you inside and will be there in one hour. Will you be able to escape this elevator before Nathaniel catches you? And if you do, you may just have enough time to steal the money and run!

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Behind the Bookcase

2-5 Players

Difficulty: Easy/Medium

60 Minutes

Your friends finally convinced you to try out the ghost tour they have been pushing for. You are extremely skeptical about the existence of spirits, but make your way into the supposed haunted mansion. The mansion was owned by George Fischer III, who was rumored to have committed suicide in the 1940’s and is presumably still stirring the halls. Your first stop is in the library. As you are admiring the book collection, you lean up against one of the bookshelves when the bookcase turns, trapping you behind it! You soon learn that this is not a fake tour and that a phantom is truly haunting this mansion you are trapped in! George wants the world to know the truth about his death. He has put you in charge of discovering the person responsible and clearing his name. To make it back out, you will have one hour to figure out who killed him and how to get the key to escape.